Bengal Tiger
These are the most common type of tiger, male Bengal tigers can grow up to 10¼ feet long, with an average body weight of 420 pounds which ranges up to 500 pounds. They are ambush predators, preferring to attack with surprise. A tiger attacks with both claws and a bite; if both claws hit it gains an additional 2d4 damage as it rakes with its hind claws. Male tigers of up to 12 feet long, weighing 600 pounds or more, may also exist. These tigers gain an additional 1d3 -1 (minimum 1) hit dice, a +2 bonus to all attack rolls, and a +1d increase to all damage dice. Siberian Tiger (Male): Init +5; Atk bite +7 melee (1d7) or claw +9 melee (1d5); AC 15; HD 7d8; MV 40’; Act 3d20; SP camouflage +8, rake (2d5), ignore first 5 points of cold damage from any source; SV Fort +8; Ref +7; Will +7; AL N. Siberian Tiger (Female): Init +5; Atk bite +5 melee (1d6) or claw +7 melee (1d4); AC 15; HD 5d8; MV 40’; Act 3d20; SP camouflage +8, rake (2d4), ignore first 5 points of cold damage from any source; SV Fort +7; Ref +7; Will +5; AL N. These are large tigers, with males weighing 11d30+397 pounds, and females weighing 11d16+220 pounds, and the larger males may reach over 12 feet in length. Like other tigers, they are ambush predators, preferring to attack with surprise. They attack with both claws and a bite; if both claws hit it gains additional damage as they rake with their hind claws. Siberian tigers are large enough to consider wolves and bears as prey – so much so that wolves and smaller bears avoid their territories. Smilodon (Small): Init +4; Atk bite +5 melee (1d7) or claw +3 melee (1d3); AC 14; HD 3d8; MV 40’; Act 3d20; SP rake (2d3); SV Fort +5; Ref +6; Will +3; AL N. Smilodon (Average): Init +3; Atk bite +7 melee (1d8) or claw +4 melee (1d4); AC 14; HD 5d8; MV 40’; Act 3d20; SP rake (2d4); SV Fort +7; Ref +5; Will +4; AL N. Smilodon (Large): Init +3; Atk bite +8 melee (1d10) or claw +5 melee (1d5); AC 15; HD 7d8; MV 40’; Act 3d20; SP rake (2d5); SV Fort +8; Ref +5; Will +6; AL N.
Summary
Init +5; Atk bite +5 melee (1d6) or claw +7 melee (1d4); AC 15; HD 5d8; MV 40’; Act 3d20; SP camouflage +8, rake (2d4); SV Fort +5; Ref +7; Will +5; AL N.