Cat
Cats are not very dangerous animals, but they do keep rodent populations under control. Cats are self-willed, gaining a +6 bonus to any save vs. mind -affecting magic, and are allowed a save (vs. spell check result, or vs. DC 10, whichever is higher) when a save is not normally allowed. Cats are capable of prodigious leaps and acts of balance, and under normal circumstances do not require checks to leap up to 5 times their body length horizontally or 5 feet vertically. When a cat attacks, it minimum damage is 0, but there is always a chance of real damage. Temple cats, especially trained to guard sacred areas, have a +1 bonus to their attacks, and they decrease the penalty to their damage to 1d5 -3 for bites and 1d8 - 6 for claws. Statistics for cat familiars are derived using the rules on pages 316 -319 of the core rulebook.
Summary
Init +5; Atk bite +3 melee (1d5 -4) or claw +6 melee (1d8 -7); AC 15; HD 1d2; MV 30’ or climb 20’; Act 1d16; SP leaps and balance, +6 bonus to saves vs. mind -affecting; SV Fort +0; Ref +5; Will +0; AL C.