Cave Moray Eel
Like conger eels, morays may attack from eel holes which provide a bonus to stealth and AC. A being held by a moray eel may attempt a Strength check (using the same DC as escaping) to instead pull the eel from its cover. A normal moray eel is 1d4+2 feet long. Giant moray eels are a tropical species which grows to 1d6+6 feet and weighs up to 6 pounds. Colossal moray eels are a fantastic version which grows to 1d14+8 feet long. Cave morays are the size of normal morays, but are lungfish adapted to living in damp caverns, attacking prey from small holes in cave walls or floors. Moray eel skin is used to make supple leather, and is worth 1 cp per foot of the original creature. The rougher skin of cave morays is worth half this amount.
Summary
Init +2; Atk bite +2 melee (1d3 plus hold); AC 12; HD 1d4; MV 20’; Act 1d20; SP hold (Strength DC 13 to break free), eel hole (+6 to stealth and AC); SV Fort +2; Ref +3; Will +1; AL N. There are various types of moray eel, most of which dwell in warm coastal waters, often in or near coral reefs. Some morays are found in temperate waters, or even in freshwater. They have large heads, sharp teeth, and a second set of jaws (known as pharyngeal jaws) which help to grip and hold prey. Prey must succeed in a Strength check to escape (DC depending upon the type of moray), or the eel does automatic bite damage for the next 1d3 rounds. Worse, if the Strength check succeeds, the victim takes automatic bite damage as their flesh is rent pulling away.