Cobra
These venomous snakes can reach lengths of 6 to 10 feet, depending upon the species. Cobras rear up and flatten their necks into hoods when threatening. Different types of cobras have different venoms, as described below. 1d5 Venom Effec t 1 Fort DC 18 or permanent blindness plus second Fort DC 18 or death. 2 1d6 damage from swelling and necrosis plus Fort DC 15 or 1d4 permanent Stamina damage. 3 1d3 Agility damage plus Fort DC 18 or paralysis for 1d3 hours, followed by Fort DC 15 or death. 4 1d4 damage plus Fort DC 18 or additional 1d6 damage each round until save succeeds. 5 1d6 damage plus Fort DC 20 or paralysis for 1d6 hours, followed by Fort DC 15 or 2d6 damage. A thief can extract 1d5 doses of venom from a cobra (living or dead) with a successful Handle Poison check. Obviously, attempting to handle a living serpent offers its own risks.
Summary
Init +4; Atk bite +3 melee (1d3 plus venom); AC 13; HD 1d6; MV 20’; Act 1d20; SP venom (see below); SV Fort +0, Ref +4, Will +2; AL N.