Cow

Source product: Cyclopedia of Common Animals
Pages: 56
Section: Cattle and Bovines

These basic statistics can be used for any number of cattle breeds, modifying them as needed based on the size, horn length, and temperament of the breed. Bulls generally have an additional hit die, a +2 bonus to attack rolls, and a +2d bonus to damage from their horns. While it is possible for cows to walk down stairs, adventurers should note that it is difficult for them and they avoid it whenever possible. An adventurer trying to lead a cow down stairs must succeed in an opposed Will save and an opposed Strength check (vs. +1) to get the cow to move. Even then, the cow can only move very slowly (MV 5’) and, if required to move more than 10’ down stairs must succeed in a DC 10 Reflex save for each 10’ to avoid tumbling down the stairs – doing 1d6 damage per 10’ to the cow and anyone the cow strikes on the way down. Natural “6”s indicate broken bones, as with falling damage.

Summary

Init +0; Atk butt or horns +2 melee (1d4+1) or trample +0 melee (1d6+1); AC 12; HD 1d6+1; MV 30’; Act 1d20; SP limitations on stairs; SV Fort +4; Ref +2; Will -2; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025