Fennec

Source product: Cyclopedia of Common Animals
Pages: 49
Section: Canines – Foxes

Fennecs are the smallest natural foxes. They live in the desert, where their enlarged ears give them enhanced hearing. Fennecs are very hard to sneak up on, making an opposed roll to any stealth -type checks with a +6 bonus. They are well adapted to their desert environments, are smaller foxes which survive in the far north by hunting small prey. Goldenfire fennecs are slightly larger, and have valuable fur with a rich golden color worth 2d12 gp. Swords, axes, and similar weapons reduce the value of a fox pelt by 1d100%. These unnatural creatures are generally solitary. Although they try to avoid humanoids, they can breathe a cone of superheated air 30’ long, and will do so in self defense. This cone is only wide enough to catch a single target (Reflex DC 15 for half damage), and it takes time for this breath weapon to recharge. There is only a 1 in 5 chance that a goldenfire fennec can use it the round after it is discharged. The next round, there is a 1 in 4 chance, then a 1 in 3 chance, and then the breath weapon can automatically be used again.

Summary

Init +5; Atk bite +0 melee (1); AC 15; HD 1d2; MV 40’; Act 1d16; SP camouflage +6, enhanced hearing; SV Fort +1; Ref +4; Will +0; AL N. Fennec (Goldenfire): Init +2; Atk Bite +0 melee (1) or cone of heat +5 ranged (2d6); AC 14; HD 1d3; MV 40’; Act 1d16; SP cone of heat, immunity to fire, cold vulnerability (x2 damage); SV Fort +0, Ref +3, Will +1; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025