Gargantumole

Source product: Cyclopedia of Common Animals
Pages: 108
Section: Moles

Moles are small, burrowing mammals 1d4+3 inches long, with thick, luxurious pelts that are worth 1sp on average. Monstrous moles are 1d3+1 feet long with pelts worth 1d3+3 sp each. Giant moles are 2d4+4 feet long, with pelts worth 1d3 gp, and gargantumoles are 2d13+12 feet long, with pelts worth 2d20+20 gp. All moles have toxic saliva to paralyze prey, but until they reach monstrous size, their saliva is too weak to affect humanoids. Temporary Agility damage taken from this saliva heals at a rate of 1 point per hour. While smaller moles burrow through earth, giant moles can dig through loose stone, and gargantumoles can dig even through hard and solid stone. Moles can remain underground, and breathe worse air without problem, than most mammals, but even the smallest moles must surface from time to time. In addition, they may hunt on the surface, normal moles taking insects, centipedes, slugs, snails, and the like, while larger moles may hunt equally larger game. Normal moles may cause problems for gardeners with their tunnels and molehills, but giant moles may cause problems for village roads and livestock. Gargantumoles are thankfully rarely seen, but when they inhabit an area it may cause serious subsidence and even the collapse of buildings.

Summary

Init +0; Atk bite +6 melee (1d8 plus toxic saliva); AC 18; HD 8d8+8; MV 40’ or burrow 40’; Act 1d20; SP toxic saliva (1d3 temporary Agility damage plus DC 18 Fort save or 1d6+1 days paralysis); SV Fort +8, Ref +0, Will +4; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025