Giant Cone Snail
These highly venomous sea snails are usually found in warm tropical waters. They have a radial tooth which can be used as a “harpoon” to sting potential prey or predators. Normally, cone snails are only encountered when accidently stepped on (two failed Luck checks) or when intentionally picked up, usually in shallow water or along the beach once the tide has gone out. Cone snail shells can be pretty, and some are worth 1d5, 2d5, or even 3d5 sp each. Giant cone snails are 1d6+10 feet long, and use their harpoon much as do normal cone snails – to immobilize prey before engulfing it with an extendable stomach. A successful Mighty Deed or failed morale check causes the snail to retract its stomach; otherwise the victim takes 3d4 damage each round until they are digested or the giant cone snail is slain. The recovered shell of a giant cone snail is worth 3d6 x 10 gp. A thief can extract 1d3 doses of venom from a slain cone snail, or 3d3 from a giant cone snail, with a successful DC 15 Handle Poison check. Failure by 5 or more exposes the thief to the toxin, and uses up one potential dose, however.
Summary
Init -6; Atk harpoon +3 melee (1d4 plus venom) or engulf +0 melee (1d4 plus engulf); AC 26; HD 3d6; MV 10’; Act 1d20; SP venom (1d6 Agility damage plus Fort DC 15 or 3d5 Agility damage), engulf (3d4 damage per round); SV Fort +15, Ref -6, Will -2; AL N.