Giant Crab (2)

Source product: Cyclopedia of Common Animals
Pages: 66
Section: Crustaceans

These statistics represent various types of giant crab judges may use in adventures. Some crabs use their shells as camouflage, combined with their stalked eyes, to surprise potential prey items.

Summary

Init +0; Atk giant claw +1 melee (1d6); AC 18; HD 2d8; hp 10; MV 20’; Act 2d20; SP If flipped on its back (Mighty Deed 3+), the crab has a reduced AC 14 and cannot attack until it spends an action on a successful DC 10 Reflex save to right itself again; SV Fort +4, Ref +0, Will -2; AL N. Gigantic Crab: Init -4; Atk gargantuan claw +8 melee (3d6); AC 20; HD 15d8; hp 60; MV 40’ or swim 30’; Act 2d20; SV Fort +10, Ref -4, Will +4; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025