Giant Hornet
These are extremely aggressive insects, which may lair underground, inside trees, or in the interior walls of old buildings. Giant hornets are as large as a human, with wings spanning 10 feet, and are usually found in boreal forests. Hornets buzz loudly, which gives some warning of their presence. Sufficient smoke and flame (as determined by the judge) causes giant hornets to suffer a -1d penalty on the dice chain (or even greater) to their attacks. If struck by a successful fire -based attack, a giant hornet must succeed in a DC 10 Reflex save or lose the ability to fly until healed. A grounded giant hornet is easier to hit, whether because it has lost the ability to fly or because it has otherwise landed (+4 to attack rolls against it). A thief can extract 1d4+1 doses of venom from a dead giant hornet with a successful Handle Poison check.
Summary
Init +0; Atk Sting +2 melee (1d4 plus venom); AC 18; HD 5d8; MV 10’ or fly 60’; Act 1d20; SP Venom (1d6 damage, plus DC 15 Fort save or additional 2d6 damage and paralyzed for 3d6 rounds), easier to hit when grounded, smoke and fire vulnerability; SV Fort +2, Ref +4, Will +0; AL N.