Giant Nutria
Nutria of either type carry parasites which can get in the water through feces or urine. Humans exposed to water frequented by these animals must succeed on a Fort save (from DC 2 for casual contact to DC 10 for total immersion) or develop a skin rash causing 1 point of Agility damage which does not heal until the infection is resolved. Barring magic, a DC 15 Intelligence check can resolve the issue with 1d3+2 days of treatment. Characters whose occupation indicates a skill with healing or herbalism make this check using 1d20; all others use 1d10. Nutria may be vectors for additional diseases, as determined by the judge. These large semi -aquatic rodents weigh an average of 1d12+18 pounds, with a maximum weight of 37½ pounds. They are mostly herbivorous, and live in tropical and semi -tropical wetlands. Giant nutrias are as large as adult humans, and weigh ten times as much as their smaller kin. Giant nutrias have a greater desire f or meat than normal nutrias, and are less social, gathering in bands of no more than 1d8 members. Larger bands of giant nutrias can drive jaguars from their kill. Nutria furs are valuable, with an undamaged pelt being worth 2 sp for a normal, or 2 gp for a giant, nutria. Other Names: Coypu.
Summary
Init +4; Atk bite +2 melee (1d4); AC 13; HD 1d6+2; MV 30’ or swim 30’ or burrow 5’; Act 1d20; SP nutria itch; SV Fort +3, Ref +3, Will -1; AL N. Nutria Itch