Giant Raccoon

Source product: Cyclopedia of Common Animals
Pages: 121
Section: Pandas

These clever curious and often cantankerous animals weight 1d50+10 pounds and may be over 2 feet long. They are nocturnal and crepuscular creatures, often finding some hidden place to rest throughout the day. Although they eat frogs, crustaceans, and even young rabbits in wilder regions, they are a pest in urban areas, gleaning meals from humanoid garbage or any foodstuffs left accessible, including crops. Raccoons can carry rabies (1 in 30 chance), and their fasces may carry other pathogens. Because raccoons are intelligent, and their forepaws resemble hands, they are able to open things which are surprising, and can get into packs, bins, and sometimes even buildings. They can also use their “hands” to grab hold of creatures, and a raccoon may attempt to use its weight to drown dogs when pursued near water. Giant raccoons are nightmares the size of black bears, as cunning as their smaller kin, and which view humanoids as prey. Where a normal raccoon will reach into a rabbit burrow and pull out the young by the ears, a giant raccoon will reach into an unlatched window to draw out a sleeper by hair or legs. A giant raccoon that hits with its claw grabs its opponent (opposed Strength vs. +4 to escape), and can make bite attacks against a grabbed opponent with a +2 bonus to hit. Other Names: Trash panda.

Summary

Init +0; Atk bite +3 melee (1d6) or claw +6 melee (1d3 plus grab); AC 14; HD 3d6; MV 40’ or climb 10’; Act 1d20; SP grab, hands; SV Fort +6; Ref +2; Will +4; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025