Giant Tarantula

Source product: Cyclopedia of Common Animals
Pages: 19
Section: Arachnids – Spiders

Tarantulas are large, hairy spiders with a venomous bite. Getting bitten by the normal version of this spider isn’t due to an attack roll; it is due to being unlucky. When the judge determines that a potential victim coming into contact with a tarantula with exposed skin, they may attempt a Luck check to avoid being bitten. Normal tarantulas are not highly aggressive, and may even be carefully handled without incident. Monstrous tarantulas are large spiders, with leg spans up to a foot across, and weighing up to 6 ounces. These are analogous to goliath bird -eating spiders in our world, and may be more aggressive in the fantasy milieu than they are in real life. Giant tarantulas are as large as a human, and are aggressive predators. In addition to their venom, they may spin webs equal to a spider web spell (20 -21 result), although this takes time and cannot be done in combat. 10% of tarantulas have an additional effect to their venom. On a failed save, the victim must save again or suffer seizures which appear like spasmodic dancing for 1d6 minutes. During this time, affected victims suffer a -2d penalty to all attack rolls, spell checks, skill checks, or other checks requiring bodily control or dexterity. For every minute of “dancing”, the victim suffers 1d3 points of temporary Stamina damage. This temporary damage recovers after one turn of rest, but a victim who is brought to 0 Stamina in this manner dies. A thief may extract 1d4 doses of venom from a giant tarantula with a successful Handle Poison check, but other versions of this spider are too small to yield adequate doses.

Summary

Init +3; Atk +4 melee (1d6 plus venom); AC 14; HD 2d8; MV 30’ or climb 30’; Act 1d20; SP venom (Fort DC 20, 1d4 on a success, 3d4 and 1 Strength on a failure), webs; SV Fort +4; Ref +2; Will +4; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025