Giant Wasp

Source product: Cyclopedia of Common Animals
Pages: 98
Section: Sleeping Sickness

Wasps are nesting or solitary insects, similar in many ways to bees, but generally more aggressive as each wasp is capable of stinging any number of times without consequence. Giant wasps are usually solitary, and large enough to carry away human -sized prey. There is a 1 in 3 chance that giant wasp venom instead paralyzes its victim (Fort DC 16, 1d6 rounds on a success, or 3d6 days on a failure), seeking to bear away prey to lay its eggs in. If the wasp is successful, the eggs hatch in 1d6 days, and their victim takes 1d6 damage on the day of hatching and each day thereafter until consumed by giant wasp grubs. 1 HD of clerical healing can remove the eggs, and 3 HD can remove the grubs. Alternatively, a DC 10 Agility check from a skilled healer can remove the eggs, and a DC 15 Agility check can remove the grubs, but failure in either case causes 1d5 damage. A thief can extract 1d5 doses of venom from a dead giant wasp with a successful Handle Poison check.

Summary

Init +2; Atk sting +3 melee (1d6 plus venom); AC 12; HD 3d8; MV 5’ or fly 40’; Act 1d20; SP venom (1d6 damage plus DC 16 Fort save or additional 2d6 damage); SV Fort +3, Ref +4, Will +2; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025