Giant Wombat
Marsupial mammals weighing 2d16+42 pounds, and being about 40 inches long, wombats can be extremely territorial, and may attack those who startle or disturb them. They are herbivores, living in tunnel systems, and have distinctive cubical feces. A wombat can charge at twice its normal speed, and, if successful, its target must succeed in a DC 10 Strength check or be knocked prone. If a target is knocked prone, the wombat gains a free bite and claw attack against that target. The extinct giant wombat could grow to almost 16 feet at the shoulder, be over 13 feet long, and weigh up to 7,700 pounds. When a giant wombat charges, it requires a DC 20 Strength check to avoid being knocked prone. These creatures didn’t need tunnels for protection and were, thankfully, also herbivores.
Summary
Init +0; Atk bite +3 melee (1d6) or claw +1 melee (1d3) or charge +4 melee; AC 14; HD 4d8; MV 20’; Act 1d20; SP charge; SV Fort +4; Ref -3; Will +2; AL N.