Leopard Seal

Source product: Cyclopedia of Common Animals
Pages: 129
Section: Sea Urchins

At roughly 1d5+6½ feet long and weighing 6d100+500 pounds, with males being larger than females, leopard seals are predators found in Antarctic waters and along floating ice or ice shelves. Because leopard seals can stay underwater without surfacing for extended periods, they will attempt to hold prey and pull them into the sea, potentially drowning them. Every time a leopard seal successfully bites, the victim must succeed in a Luck check or be held (opposed Strength vs. +6 or successful mighty deed to break free). Thereafter, the seal can pull the victim 5’ towards water each round, and, once it has reached water, swim with its full speed while towing human -sized prey. An opposed Strength check vs. +4 can prevent the seal from dragging a victim for one round, but doesn’t release the victim. Sea Lion (Male): Init +2; Atk bite +2 melee (1d6+2); AC 9; HD 4d6; MV 10’ or swim 40’; Act 1d20; SP ignore first 5 points of cold damage, +10 to AC and Reflex saves when swimming; SV Fort +7; Ref -4; Will +5; AL N. Sea Lion (Female): Init +0; Atk bite +0 melee (1d6); AC 8; HD 2d6; MV 10’ or swim 40’; Act 1d20; SP ignore first 5 points of cold damage, +10 to AC and Reflex saves when swimming; SV Fort +5; Ref -4; Will +4; AL N. Large Sea Lion (Male): Init +2; Atk bite +4 melee (1d6+4); AC 10; HD 8d6; MV 10’ or swim 40’; Act 1d20; SP ignore first 5 points of cold damage, +10 to AC and Reflex saves when swimming; SV Fort +9; Ref -4; Will +7; AL N. Large Sea Lion (Female): Init +0; Atk bite +2 melee (1d6); AC 8; HD 4d6; MV 10’ or swim 40’; Act 1d20; SP ignore first 5 points of cold damage, +10 to AC and Reflex saves when swimming; SV Fort +6; Ref -4; Will +4; AL N. Normal sea lions weigh 14d100+70 pounds for males and 8d50+20 pounds for females, with males growing to almost 9 feet in length and females nearly 7 feet. Species of large sea lion (such as the Steller sea lion) are larger and grow to twice this weight. Large sea lions have tawny, golden, or reddish pelts reminiscent of a lion’s, and, combined with a ruff of heavier fur along the necks of males, this is where they get their name from. Because of their relatively high intelligence, sea lions can be trained to perform various tricks. Male sea lion pelts are worth 1d10 sp each and female pelts 1d5 sp. The pelts of large males are worth 2d10 sp, and of large females 1d10 sp. Walrus: Init +0; Atk Bite +3 melee (2d6+4) or flipper +0 melee (1d4+4) or crush +2 melee (1d8+4); AC 15; HD 5d8+5; MV 15’ or swim 40’; Act 1d20; SP ignores first 10 points of cold damage from any source; SV Fort +8, Ref –3, Will +2; AL N.

Summary

Init +2; Atk bite +3 melee (1d4 and hold); AC 9; HD 3d6; MV 20’ or swim 40’; Act 1d20; SP hold (Luck check negates), pull (Strength vs +4 to resist), ignore first 5 points of cold damage, +10 to AC and Reflex saves when swimming; SV Fort +6; Ref -2; Will +4; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025