Mosquito Swarm
Similar to the entry for gnats, if an area is infested with mosquitoes, creatures unable to find relief from the pests must succeed in a DC 15 Fort save to gain the benefits of overnight rest. When a mosquito swarm successfully bites a target, the target is distressed, taking a non - cumulative -1d penalty to all die rolls while it remains within the swarm. If a distressed target is successfully bitten again, it must succeed in a DC 5 Will save or flee in a random direction at its fastest speed. Giant mosquitoes stab with their dagger -like proboscises, and if they succeed they latch onto their victim until slain, sated, or dislodged by a successful mighty deed or DC 10 Strength check. The round after successfully latching on, the giant mosquito drains 1d3 points of Stamina each round, only becoming sated. Mosquito -Borne Illnesses Dengue Fever: Fort DC 10 avoids completely. Otherwise, 3d5 days later Fort DC 5 to avoid symptoms. Failure means 1 point of Agility and Stamina damage each day for 1d6+1 days and a second DC 5 Fort save to avoid severe dengue with an additional 1d3 -1 Stamina damage each day. In addition to a high fever, victims experience joint pain, headaches, itching, and rash. Severe dengue may include bleeding and bloody stool. Survivors recover 1d6+1 points of lost ability damage each day. A victim of dengue fever (even if they show no symptoms) has a 1 in 4 chance of being immune to the disease; otherwise they suffer a -4 penalty to saves against the illness. This chance rises by 1 in 4 per infection, until the sufferer becomes immune. Malaria: This causes flu -like symptoms 1d6+9 days after being bitten, unless a DC 12 Fort save is successful. The disease causes 1d3 -1 points of Agility damage and 1d3 -2 (minimum 0) points of Stamina damage each day, potentially leading to death through reparatory or kidney failure. Victims gain a DC 15 Fort save each day after the initial symptoms appear to avoid further damage. If three saves in a row succeed, the victim begins to recover. 3d10 days later, however, they must succeed in a new DC 12 Fort save or the process begins anew. Those who completely recover from malaria gain a +10 bonus to all saves related to this disease, but the bonus diminishes by -1d3-1 (minimum 0) each month until their partial immunity is lost. Yellow Fever: Fort DC 15 or suffer 1 point of Agility and Stamina damage 1d4+2 days after being bitten. This damage recurs each day, with flu -like symptoms, loss of appetite, and back pain for 1d4+2 days, after which the disease has run its course if a DC 3 Fort save succeeds. Otherwise, the fever returns, the victim’s skin yellows due to organ damage, and the victim takes 1d3 points of Stamina damage, Thereafter, the victim may bleed from their eyes and mouth, and vomit blood, as they take an additional 1d3 Stamina damage each day they fail a DC 15 Fort save. Succeeding in three saves in a row ends the disease. Those who survive yellow fever gain permanent immunity. Mosquito bites can also carry disease, and the judge may rule that specific diseases are carried in any given region, or that no disease is carried in other regions. The diseases for bats on page 397 of the core rulebook may be used as guidelines, or the judge may include more detailed maladies (see sidebar). Even where disease is a real concern, the judge may allow a Luck check to determine whether or not there is even a chance of contracting the disease from a particular encounter.
Summary
Init +4; Atk swarming bite +1 melee (distress plus disease); AC 11; HD 4d8; MV fly 20’; Act special; SP bite all targets within 20’ x 20’ space, half damage from non -area attacks, distress, disease; SV Fort +0, Ref +10, Will +0; AL N. Giant Mosquito: Init +2; Atk proboscis +0 melee (1d4 plus latch, blood drain, and disease); AC 9; HD 1d6; MV fly 30’; Act 1d20; SP latch on, blood drain, disease; SV Fort +2; Ref +4; Will +0; AL N.