Nurse Shark

Source product: Cyclopedia of Common Animals
Pages: 79
Section: Fish – Sharks

Some fish found along coral reefs, including some whitetipped sharks, have a build -up of toxins in their flesh which can poison those who consume them. Those consuming the contaminated flesh must succeed in a DC 16 Fort save or develop symptoms over the next 1d4 hours to 1d4 days, depending upon how much is consumed. Symptoms, including vomiting, diarrhea, numbness, temperature sensitivity, dizziness, and worse, cause an initial 1d3 points of damage to Strength, Agility , and Stamina (roll separately for each). Although not often deadly, effects can be long -lasting. Until those affected throw off the toxic effects, they cannot recover ability score damage from any source. Victims are allowed a new save each day, but require 5 consecutive saves to throw off the poison and begin recovery. Worse, a natural “1” on any save causes an additional 1d3 damage to a randomly determined physical attribute. Unusually for a poison, ciguatera can be transmitted sexually (Fort DC 13 negates). Nurse Shark (Large): Init +2; Atk bite +5 melee (1d8); AC 14; HD 4d8+8; MV Swim 20’; Act 1d20; SV Fort +6, Ref +2, Will -2; AL N. Nurse sharks are nocturnal predators. These bottom -dwellers feed mostly on small fish, crustaceans, mollusks, and smaller skates and rays. Although generally passive, they are opportunistic and easily provoked, resulting in a frequent willingness to attack humanoids which get too close. Adults are 1d3+6 feet long and weigh 7d10+200 pounds. Some have claimed to see larger nurse sharks, up to 14 feet long, which use the second set of statistics.

Summary

Init +4; Atk bite +3 melee (1d5); AC 14; HD 2d8+6; MV Swim 30’; Act 1d20; SV Fort +4, Ref +4, Will -2; AL N. Ciguatera Poisoning

Created: Dec 6, 2025
Updated: Dec 6, 2025