Rhino Viper

Source product: Cyclopedia of Common Animals
Pages: 142
Section: Snakes – Venomous

Approximately 1d14+28 inches long, with some reaching as large as five feet, these serpents have a stout build and recognizably by the horn -like scales protruding from its snout. Mostly nocturnal, they hide during the day and hunt at night. Because of their natural camouflage, rhino vipers are hard to spot, and this increases their danger to the unwary. If undisturbed, these snakes seldom attack, but it is easy to step too near – or even upon – an unseen viper, thus triggering a strike. A thief can extract 1d3 doses of venom from a dead rhino viper, or 1d3+2 doses from a living one, with a successful Handle Poison check. Other Names: Butterfly viper, horned puff adder, rhinoceros horned viper, rhinoceros puff adder, rhinoceros viper, and river jack.

Summary

Init +6; Atk bite +8 melee (venom); AC 12; HD 1d3; MV 20’or climb 10’ or swim 20’; Act 1d16; SP infravision 30’, venom (1d3 Strength plus Fort DC 18 or Strength damage is permanent, plus 1d3 permanent Agility; second Fort DC 18 if the first save fails or die), camouflage +8; SV Fort +1; Ref +4; Will +2; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025