Thought Mole

Source product: Cyclopedia of Common Animals
Pages: 108
Section: Moles

These small mammals are rarely longer than half a foot, weighing 2d30+70 grams. Although they primarily live on earthworms (and can paralyze them with toxic saliva which is not dangerous to larger creatures), they can sense living sentient minds within 300 feet, and can consume the thoughts of such creatures. When a potential victims come within 200’ of a thought mole, it attempts to psychically infiltrate the mind of the most intelligent individual. The thought mole must succeed in an opposed Will save with its intended victim, and, if successful, causes 1d3 points of Intelligence and 1d3 points of Personality damage. It continues to attack the same individual until their Intelligence is reduced to 0, or until they leave the thought mole’s attack range – at which point the creature moves on to the next most Intelligent potential victim. At the end of a thought mole attack, victims must succeed in a Will save (DC is equal to total Intelligence damage taken); if successful, the damage heals normally. If failed, half the damage is permanent. Thought moles are easy to kill once located, but their small size and subterranean nature makes this difficult. They often surprise, as they do not need line of sight to attack.

Summary

Init +4; Atk consume thoughts; AC 6; HD 1 hp; MV 2’ or burrow 2’; Act 1d20; SP sense minds, consume thoughts, surprise; SV Fort -6, Ref -4, Will +5; AL N.

Created: Dec 6, 2025
Updated: Dec 6, 2025