Uakari
These monkeys weigh 1d5+3 pounds, with short tails, long reddish -orange fur, and skull -like bald faces of an astoundingly red color. They live in large, social troops of 4d20+20 individuals. Most bands of urakari are relatively peaceful, but 10% of uakari troops may have 1d3 special abilities, as indicated below: 1d5 Ability 1 Flying: These monkeys have bird -like or bat-like wings (equal chance of each) and can fly with a Move of 30’. 2 Sentient: These uakari have human -like intelligence, and may be of any alignment, There is a 10% chance of having a shaman with 3d6 hp who can cast spells as a level 1d3 cleric. There is a further 10% chance that they use weapons (1d5): (1 -2) clubs, (3) shortbows, (4) blowguns, or (5) blowguns with poison darts. Because of their smaller size, uakari weapons do -1d damage. 3 Unlucky: Even seeing these creatures is a sign of misfortune, temporarily reducing Luck by 1d3 points (max once per day). Temporarily reduced Luck is restored the next day. 4 Carnivorous: Bites are at +1 melee and do 1d3 damage. These uakari may (50% chance, roll 1d3): (1) become monkey swarms to attack, (2) have a relationship with some large predator (such as a jaguar) which they lead to prey, or (3) attack in a frenzy, gaining an additional d20 action die for bite attacks. 5 Death’s Head: Once per day the uakari can stare at an opponent within 30’, who must succeed in a DC 13 Will save or suffer 1d6 damage from some immediate misfortune (cutting oneself, falling, scorpion sting, etc.).
Summary
Init +3; Atk bite +0 melee (1d3-1, minimum 0); AC 13; HD 1d2; MV 30’ or climb 30’; Act 1d20; SP brachiation; SV Fort +0; Ref +3; Will -4; AL N.